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A man-like being of giant proportions (18' tall) that is found in the Vulcan's Furnace mountain range. These hostile beings appear to be resistant to heat and fire.
Heka can be stored in various objects properly prepared to accept the power. For instance, the four Great Pyramids of Duzai, in al-Rhayidh, are the largest Heka reservoirs in the world.
People who can channel Heka fall into two categories: Partial Practitioners and Full Practitioners. A Partial Practitioner is anyone who can channel Heka, although it is more appropriate to use the name for those who practice dweomercraeft or priestcraeft. A Full Practitioner is an extremely rare individual who is capable of channeling Heka in volumes that dwarf the Partial Practitioner. These powerful individuals can handle as much Heka as any ten Partial Practitioners. Such individuals are very rare. There are no Full Practitioner dweomercraefters in Avillonia, and few in al-Rhayidh (the Caliph refuses to disclose exact numbers, but it is believed to be under one hundred). There are perhaps three dozen Full Practitioner priests in Avillonia (one third of whom are in the Eiresud city of Kells). There are a number of them believed to support the Caliph in al-Rhayidh, but, again, the exact number is unknown.
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On occasion, kelpies would mate with ordinary horses. These kelpie-equine offspring invariably were powerful horses with their kelpie kin's penchant for meat and fine swimming ability. The carnivorous nature of these crossbreeds made them a natural choice for warhorses.
King Uther Paendroeg ordered kelpies hunted to extinction during his reign, but some are rumored to exist still.
Those low-order nobles who would be considered "knights" in other cultures are instead referred to as "lords" and "ladies" in Kelltic lands.
The proper formal address for a noble who is also a member of an Order is by his noble honorific first, followed by "Sir" and his name, such as "Lord Sir Kasey Bittrand of Sulster" or "Lady Dame Meridaun Byddir".
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In a more precise sense, "magick" refers to the study and understanding of Heka drawn directly by the user. Dweomercraefters study magick to enable them to channel Heka directly to enable their Castings. Due to the taint of the Dark One on the True Source of Heka in Ans 0 ACF, many people in the Kelltic lands are strongly biased against individuals who channel Heka directly. On the other hand, those individuals who are granted their Heka ability by a deity or deities were not affected by the taint, for the deity filters the Heka. There are two major metaschools of magick, Dweomercraeft and Priestcraeft. The former channels Heka directly; their studies of the sources of Heka are called "Magick". The latter channels Heka passed from a deity; their studies of the sources of Heka are called "Religion". A third metaschool of magick encompasses those numerous minor disciplines, such as Fortune Telling, Astrology, Herbalism, et al.
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Orcs are six to eight feet tall, with gray to dark brown skin and mottled patches of fur or hair. Their faces are almost human in shape, were it not for the tusked porcine snout. Orc warriors wear plate armor and usually wield bastard swords in combat. It used to be believed that orcs rarely used any sort of ranged weapon, but more recent reports show that they wield a long bow similar to the feared Dalesian longbow. Other reports describe a thrown weapon similar to a long, bent knife used as the orcs closed for melee battle.
Orcs are still occasionally encountered in the Kelltic lands, especially near the Middle Range and some isolated areas in the Dales.
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Shadow Kindred are foul beasts that fight for the Dark One. They are roughly man-sized and man-shaped, with oversized hairless heads and large, black eyes. Shadow Kindred wear hooded black robes and black scale armor that conceals their pale grayish skin.
Three aspects of the Shadow Kindred make them particularly dangerous opponents. First, the Shadow Kindred is supernaturally fast. It is quicker than all but the fastest men or women in combat. Second, the Shadow Kindred does not seem to exist in a normal sense. These things always appear to be many, perhaps dozens, of creatures co-existing in the same place, but positioned slightly offset from one another (hence the reason even one of these beasts is called a "Shadow Kindred"). The few people who have heard a Shadow Kindred speak say that its voice is a maddening, hissed whisper that likewise sounds like it comes from many mouths at once. The third reason a Shadow Kindred is so deadly is its accursed darkblade. This curved, single-edged sword is similar in size to an al-Rhayidhian scimitar, but it possesses a deadly magick that causes any wound it makes to fester, never healing, until it destroys its victim. There is no known cure for this type of wound.
A partial collection of recovered fragments is available for perusal
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This page was last updated 18 July 2002
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